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1. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Edited by: Kim Moore on 28/01/2009 12:30:36
- by Kim Moore - at 2009.01.28 12:20:00
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2. Nationalism / Racism on Forums - in Assembly Hall [original thread]
Originally by: Caffeine Junkie in the world of Eve everybody is created equal Is this why the Minmatar race naturally trains ships and weapons faster, or the Achura are naturally the most versatile race? How about the entire back stor...
- by Kim Moore - at 2009.01.25 18:40:00
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3. Suggestion: Active missile defense - in Player Features and Ideas Discussion [original thread]
Edited by: Kim Moore on 25/01/2009 09:35:29 Missiles have been destroyed. You can't even properly calculate DPS on them due to unpublished constants ccp is using in their formulas. Lets leave missiles alone for a bit, or better yet fix what's ...
- by Kim Moore - at 2009.01.25 09:29:00
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4. Skill: Infomorph Integrity - in Player Features and Ideas Discussion [original thread]
Infomorph Integrity 10% reduction in the time duration required between jump clones per level. Eve is appealing to both casual and hardcore gamers from the perspectives that while skills are time based and happen server-side, ISK is the nexus ...
- by Kim Moore - at 2009.01.16 17:13:00
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5. Warping towards a bubble at 100km - in Player Features and Ideas Discussion [original thread]
Why is it that warping to a bubbled gate at 100km pulls your ship into the bubble? You can warp immediately once you are outside of a bubbles stated range. Somehow warping towards a bubble pulls you into it even when your warp destination is wel...
- by Kim Moore - at 2009.01.08 20:00:00
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6. Human Transport Vehicle - in Player Features and Ideas Discussion [original thread]
Edited by: Kim Moore on 30/12/2008 14:32:29 Originally by: Dhejay Centrix Would this vessel actually be called "The Failboat"? In all seriousness this would require major rewriting of the database to allow player entities to be inside...
- by Kim Moore - at 2008.12.30 14:31:00
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7. Human Transport Vehicle - in Player Features and Ideas Discussion [original thread]
Originally by: Nikita Alterana so just dump them into their pod, taking with them whatever they were carrying, in potentil hostile space...yeah, I see that working REAL well. the pirates will LOVE this ship. Well of course the ship wou...
- by Kim Moore - at 2008.12.30 14:30:00
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8. Human Transport Vehicle - in Player Features and Ideas Discussion [original thread]
Originally by: Nikita Alterana this might work, but it runs full tilt into the problem with docking in supercaps: what happens if the pilot DC's or logs out while people are inside? The current mechanics actually work nicely for that -...
- by Kim Moore - at 2008.12.30 06:12:00
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9. Human Transport Vehicle - in Player Features and Ideas Discussion [original thread]
Edited by: Kim Moore on 29/12/2008 21:51:37 Human Transport Vehicle (HTV) I was toying around with this concept yesterday and thought to post it on here for additional ideas and criticism. This is certainly a good place for that The premis...
- by Kim Moore - at 2008.12.29 21:44:00
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10. Remote Artillery Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Batolemaeus nice, from a stupid repost of a repost of a repost of an idea to a "It's just one line of code"-statement in under 5 posts. You've yet to add anything to the thread Batolemaeus, other than your "it's a repo...
- by Kim Moore - at 2008.12.25 18:21:00
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11. Remote Artillery Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Emporors Champian whats the point to warping missiles when if you enter warp or target enters warp the lock is broken and damage can not be inflicted to target. they cant change this without breaking the game with huge amou...
- by Kim Moore - at 2008.12.25 11:54:00
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12. Quick idea for EVE's revamped particle system - in Player Features and Ideas Discussion [original thread]
Originally by: Dhejay Centrix Wouldn't cause network lag no but the sheer volume of particle effects and eye candy you would be calling on your system to produce would cause some fairly major FPS loss. I can't see a reason why this cou...
- by Kim Moore - at 2008.12.23 16:03:00
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13. Quick idea for EVE's revamped particle system - in Player Features and Ideas Discussion [original thread]
With the new particle and effects system coming to eve, I think that collisions should be looked at in more detail. When a ship collides with another, it would be nice if the ship ricocheted off with a wave or pulse in the shields at the point o...
- by Kim Moore - at 2008.12.22 21:50:00
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14. Skill: Blast Velocity - in Player Features and Ideas Discussion [original thread]
thank you!
- by Kim Moore - at 2008.12.10 04:05:00
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15. Skill: Blast Velocity - in Player Features and Ideas Discussion [original thread]
Edited by: Kim Moore on 10/12/2008 04:02:10 Proposed skill for missile boats: Blast Velocity 10% bonus to missile explosion velocity per level. I believe this would help alleviate many of the problems missile users are having with their we...
- by Kim Moore - at 2008.12.10 04:01:00
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16. Re-nerf Missiles - in Player Features and Ideas Discussion [original thread]
Naw it isn't trolling, it's venting The community has raised very legit complaints about missiles - there's a long-running thread going in the assembly hall about the nerf, and we haven't received a single response from the devs even acknowledg...
- by Kim Moore - at 2008.12.05 17:10:00
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17. Re-nerf Missiles - in Player Features and Ideas Discussion [original thread]
Edited by: Kim Moore on 05/12/2008 14:07:04 Edited by: Kim Moore on 05/12/2008 14:03:10 Missiles are overpowered, they still do about 2/3rds the damage they used to. I'd like to see cruise missiles hitting battleships for about 1hp each, t...
- by Kim Moore - at 2008.12.05 14:00:00
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18. 12 hours delay between clone jumping - in Player Features and Ideas Discussion [original thread]
title says it all
- by Kim Moore - at 2008.12.03 23:37:00
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19. Petition to Change Missile Nerf launched for Quantum Rise Expansion - in Assembly Hall [original thread]
Originally by: Alekseyev Karrde So yes, missiles arnt the full damage suppositories they were before. But you know what, you're able to use them effectivly on more targets. And if you need to incorporate the stasis webbers/target painters...
- by Kim Moore - at 2008.12.02 14:47:00
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20. Petition to Change Missile Nerf launched for Quantum Rise Expansion - in Assembly Hall [original thread]
Edited by: Kim Moore on 02/12/2008 10:09:59 Still no reply from CCP even acknowledging they have created a serious problem with missiles. I watched a bs npc speed tank a cruise raven on an 05 character last night. That is broken mechanics, pu...
- by Kim Moore - at 2008.12.02 10:07:00
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